"...it is good to look upon their dead faces. Twenty dead dogs!
Twenty red nails for the black column!..."
The Red Nails guild is named after the book Red Nails by Robert E. Howard.
We are a RP-PVP oriented MMORPG guild. MMO's that we have played are: AoC, SWG, WOW, LotR, and many more.
**Please note that this is a private gaming guild. If you are applying for membership and we do not know you or recognize your user name, your application will be deleted. If you would like to join this community and you do not know any of the members, email webmaster@rednailsguild.com.
Old Republic Delayed
Gamespot Article: HERE
A year ago Electronic Arts announced that Star Wars: The Old Republic--BioWare's massively multiplayer online role-playing game take on the esteemed film series--would arrive during the spring 2011 window. However, according to one report, the publisher was a bit ambitious with that date.
The force of delay is strong with The Old Republic, it seems.
Game business site MCV is reporting that sources within BioWare have informed it that the long-awaited PC MMORPG will arrive at an undisclosed date in September. As of press time EA had not responded to GameSpot's request for comment or clarification on the purported delay.
SW:TOR is currently in testing phase, where BioWare-selected bug squashers are traversing the game's universe, said to be bigger than every BioWare game released to date…put together.
SW:TOR--which EA will publish solo--takes place approximately 300 years after the events of the original game but some 3,600 years before the events of LucasArts' quintessential films. Players can choose to align themselves with either side of the Force, taking on professions like the Sith warrior and bounty hunter for the Dark Side and the trooper and smuggler for the Galactic Republic.
The crafting and gathering, for starters, have been designed to fit into the player's experience in a way that is credible with respect to the fiction. As Christine puts it, more or less, it doesn't make sense for a badass Darth Vader-like Sith to skin womp rats for a new pair of boots in between conquering worlds. And, so, the coherent fictional basis for crafting is the crew skills system. "You are the hero," says Christine. "You make your crew work for you."
That crew is made up of the companion characters acquired as you play, with your spaceship as their base of operations. From the ship, your companions can be dispatched to gather materials and commanded to craft items while you go about the business of being, for instance, a Darth Vader-like Sith badass. These crew instructions can also be radioed back to the ship while you are planetside (we saw companion characters toiling over a spaceship workbench in the presentation), and crew members might join you while you quest. They may perhaps gather materials while you fend off enemies (we were shown a shot of Twi'lek character Vette foraging for materials while the player character battled a non-player character foe).
Among the four gathering skills to be included in the game is bioanalysis--the acquisition of information, schematics, and raw materials from living (or dead) creatures. With recipe-like items, companion characters will be able to manufacture useful kits for you; with one of the crafting skills, biochem, they can craft stimpaks, adrenals, and implants to confer benefits on your main character. Alongside gathering and crafting skills come mission skills. Of these, Christine touched on diplomacy and treasure hunting (one of Vette's specialties, as a Twi'lek pirate). With the latter, you can send companions off on errands to gather treasure, while diplomacy missions, for a dark-side character, involve having crew members do your evil bidding and spread your wicked influence around the galaxy. For these missions (say, bribing a senator), you might be rewarded with a shift in your light- or dark-side alignment.
The crew can also undertake this gathering, crafting, and evildoing while you are offline; progress is made both in game time and in your downtime, so you can queue up tasks. When you return to the game, you'll find your treasure hunted and boots crafted, for example, if the needed time has elapsed. It's an interesting remedy for the traditional grind in massively multiplayer online role-playing game profession systems.
Cryptic set to "work" (Ruin) Neverwinter Nights "MMO"
I guess this would be kinda like DDO, but the only multi-player interaction you get is in the dungeons and it's co-op. I can't wait for the day that Criptic goes belly up and stops ruining games. Every multi-player game they touch is a big flop in my opinion.
Article from Gamspot:
In May, onetime Cryptic Studios chief creative officer Bill Roper confirmed that the massively multiplayer online role-playing game studio would push ahead with new projects beyond Champions Online and Star Trek Online. With the industry veteran promising a late summer announcement for Cryptic's next project, many speculated that the Atari-owned studio would soon bring a Dungeons & Dragons-themed online game to market.
Speculate no longer, as Atari and Cryptic announced today Neverwinter, an all-new online game based on Wizards of the Coast's D&D brand and set in the fantasy universe's iconic city. Neverwinter is expected to launch for the PC in late 2011.
BioWare's James Ohlen (studio creative director and lead designer), Drew Karpyshyn (principal writer), Alexander Freed (managing editor), along with Jake Neri (senior producer, LucasArts).
After many years in development, The Lord of the Rings Online from Turbine Entertainment launched in 2007 and offered players a chance to explore the history of Tolkien's Middle-Earth from the perspective of a hobbit, human, or elf playing through the epic saga of the War of the Rings. The game drew praise from many players for staying true to the stories of Tolkien's universe and for offering plenty of opportunities to delve into the lore of Middle-Earth by way of achievements and more quests than you could shake a certain glowing blue elven dagger at. But the game will soon undergo its most significant update yet: becoming a free-to-play game that monetizes itself through microtransactions from a cash-op (an in-game store). We recently took a guided online tour of the game as it is, and as it will be, when it relaunches this fall.
Game Testing for Star Wars™: The Old Republic™ is underway! Those selected to test will gain access to the game and be able to provide valuable feedback to help us tune particular areas of gameplay and begin the process of balancing and tweaking our content.
Game Testing is an on-going process being rolled out in several phases. These phases began with smaller, more focused tests with community members from North America, and later will expand to other territories. Users selected for the test program will be notified via email with more information on accessing the Game Testing Portal. If you’ve not been chosen yet, you may be selected in the next wave!
If you haven’t signed up already, it’s definitely not too late! If you’re not already a member of the Star Wars: The Old Republic community, click here to become one today! Be sure to check the box to indicate you are interested in becoming a tester. If you’re already a member, go to the Game Testing Portal to begin the sign up process. Note that you must be at least 18 years of age to accept the Game Tester Agreement.
Please keep in mind that there are no guarantees that you will be selected once you have completed the sign-up process. For more information about testing Star Wars: The Old Republic, take time to read the Game Testing FAQ.
We’re looking forward to your help in making Star Wars: The Old Republic a success!
About this time last year, Electronic Arts tweaked its organizational structure to lump BioWare and Mythic Entertainment into a newly formed massively multiplayer online/role-playing game group. The move put BioWare heads Ray Muzyka and Greg Zeschuk atop the pyramid, while longtime Mythic boss and cofounder Mark Jacobs departed the company. Now, EA has taken one more step toward folding the two studios together, confirming for GameSpot today that Mythic Entertainment has been renamed BioWare Mythic.
Mythic just got some new group mates.
The move comes as Mythic continues to struggle gaining traction with its big-budget fantasy massively multiplayer online role-playing game Warhammer Online: Age of Reckoning. Having received solid reviews following its September 2008 launch, Warhammer Online initially appeared to be on a World of Warcraft-challenging trajectory. Three weeks after launch, the game peaked at 750,000 registered users, but that figure had dwindled to just 300,000 by February 2009. EA has not offered an updated subscriber count since then.
In March 2009, Mythic announced that it would be taking 63 of the game's servers offline in an effort to consolidate the evaporating player base. Mythic was also reportedly heavily affected by EA's substantial headcount reduction enacted at the end of 2009. According to unconfirmed reports, more than one-third of the studio was laid off as part of EA's 1,500-job culling.
Mythic's new status as a BioWare studio makes it the second MMORPG-focused outfit within the Edmonton, Canada-based developer's structure. The other studio, BioWare Austin, is currently at work on EA's next big effort to crack the MMORPG market, Star Wars: The Old Republic. That title is currently slated for a 2011 launch on the PC.
EA did not indicate whether Mythic's role within the company would change or whether the rebranding would affect Warhammer Online.
I just found out that HBO is releasing a new series in 2011 based on novels by George R.R. Martin. You can generally count on HBO to deliver an amazing mini-series (as long as it doesn't get canceled...Deadwood?). I will be watching this when it comes out.
IMDB Description: "Seven noble families fight for control of the mythical land of Westeros. Political and sexual intrigue abound. The primary families are the Stark, Lannister, and Baratheon families. Robert Baratheon, King of Westeros, asks his old friend Eddard Stark to serve as his chief advisor. Eddard, suspecting that his predecessor had been murdered, accepts so that he can investigate further. It turns out more than one family is plotting to take the throne. The Queen's family, the Lannisters, may be hatching an incestuous plot to take control. Across the sea, the last surviving members of the previously deposed ruling family, the Targaryens, are also plotting a return to power. The conflict between these families and others, including the Greyjoys, the Tullys, the Arryns, and the Tyrells, leads to war. Meanwhile, in the north, an ancient evil awakens. Amidst war and the political confusion, a brotherhood of misfits, The Night's Watch, is all that stands between the realms of men and the horrors beyond."